jill honeycutt



ARTS 104 + ARTS 303 or approval of instructor.  Knowledge of industry-standard software [Adobe Photoshop, InDesign and Illustrator] is required. Grades are the result of three major areas of evaluation: process, execution, and professionalism. These categories are further broken down and defined on your syllabus. 


COMPREHENSION. Continued identification and utilization of sources of inspiration outside the classroom that can be helpful for the visual problems presented in class.

APPLICATION. Continued demonstration of skills as a visual communicator, capable of creating visually dramatic design solutions.

APPLICATION. Employs a variety of tools and technologies to solve design problems, both analog and digital.

APPLICATION. Use of combination of principles of typography and animation in time-based motion graphics project.

APPLICATION. Employ self-imposed time-management skills.

ANALYSIS. Illustrate a deeper understanding of the creative process.

ANALYSIS. Examine a variety of visual options for the problem through thumbnails and sketching in personal journal

SYNTHESIS. Formulate written statements articulating the content and rationale of your designs.

SYNTHESIS. Develop and demonstrate a professional, personal demeanor and work ethic.

EVALUATION. Analyze, evaluate and apply the critique process as a means to strengthen personal work and work of peers.

oct 15th

What: Concept Pitch 

Deliverable: Concept Pitch PDF on Google Drive -- 

Initial concepts and research in a 4 minute pdf presentation that includes the following:

Visual research of card games. Present with collection of images.  

Chosen name, theme and illustration style.

Voice and mood-board for direction of game.

Moodboard should include: Examples (photos, illustrations, designs, competitors, etc) of aesthetics that are similar to the direction of your game, any text that helps describe the feel/direction of the game, typography examples, logo examples, color palette, examples of other brands outside of same industry, etc.

Catch Phrase (independent of game name - something for use in the game that adds value, shows personality, describes theme, etc.)

Digital image of logo sketches for discussion! Sketch A LOT. 


week 2

Wednesday, Sept 3rd

- project pitches in class

assigned due 9/5:

week 3

Monday, Sept 10th


week 4

Monday, Sept 17th-


week 5

Monday, Sept 24th


week 6

Monday, Oct 1st


week 7

Monday, Oct 8th


week 8

Wednesday, Oct 17th


Monday, Oct 15th


week 9 

Monday, Oct 22nd


Wednesday, Oct 24th


week 10 

Monday, Oct 29th


Wednesday, Oct 31st


week 11

Monday, Nov 5th



Wednesday, Nov 7th


week 12

Monday, Nov 12th


Wednesday, Nov 14th


week 13

Monday, Nov 19th


Wednesday, Nov 21st

NO CLASS ***Thanksgiving***

week 14

Monday, Nov 26th


Wednesday, Nov 28th


week 15

Monday, Dec 3rd

No Class ***attend FRIDAY classes***


Wednesday, Dec 5th


week 16

Monday, Dec 10th


Wednesday, Dec 12th

- N/A